Xbox Game Room’s Dummy Pricing (Not for Dummies)

[Note: A version of this article appeared as my column in Gamasutra and GameSetWatch.]

Microsoft recently augmented their Xbox Live and Games for Windows services with something called “Game Room,” which allows you to buy and/or play classic arcade games like Centipede, Space Invaders, and the like. Basically, it’s just like when we used to hang out at the neighborhood arcade, only with fewer cigarette burns on the machines and no attendants selling weed out of the back office 1

What I thought was interesting, though, was the price structure for the games, which breaks down like this:

  • 40 points – Play a game once on either Xbox Live or Games for Windows
  • 240 points – Own the game on one platform but not the other
  • 400 points – Own the game on both platforms

So if we rate those three options from 1 to 100 on an “Accessibility” metric and plot them out, they look something like this:

Game Room Graph 1

Figure 1

I don’t think it takes much insight to guess that Microsoft would rather you not take the first option (about $0.50), since won’t take long to figure out that playing like ONE game of Frogger is quite enough for you. They’d rather you spend the 240 points (about $3) to buy the game on one platform, or even better 400 points (about $5) to buy it on both. But I don’t think these prices are optimal for that. I think there’s a way for Microsoft to actually get more money out of people by raising their prices.

How? Well, I’ll get to that. But first let’s talk about magazine subscriptions. In his book, Predictably Irrational 2 behavioral economist Dan Ariely describes seeing an ad for the periodical The Economist with the following annual subscription options:

  • Economist.com website only: $59
  • Print edition only: $125
  • Print edition PLUS website access: $125

Bluh? Why would they try and charge $125 for just the print edition and then at the same time offer that PLUS the website access for exactly the same price? It make no sense.

Or does it? These people know economics. It’s RIGHT THERE in the name of their publication! To test things out, Ariely showed The Economist ad to 100 MBA students and asked them which they’d choose. He got the following results:

  • 16% chose the Economist.com website access for $59
  • 0% chose the print edition only for $125
  • 84% chose print edition PLUS website access for $125

Okay, no surprises there. But then he removed the “print edition only for $125” option and asked the SAME students again. Same people, same choices –the results should have been identical, right? Nope.

  • 68% chose the Economist.com website access for $59
  • 32% chose print edition PLUS website access for $125

What? They flipped their preference even though the two remaining choices were the same as before! Why? (Click here to read about all this in an excerpt from Ariely’s excellent book, or better yet go buy it –it’s a great read.)

The reason, as usual, is because of how our brains are wired. We simply aren’t very good at evaluating things in absolute terms, like the value of having a subscription to a Web site versus a print magazine. Instead, we tend to compare things to other similar things, especially when trying to quantify something abstract like value or fun. How good is this apartment for rent? Well, it’s better than the last one you saw but worse than the first. How much fun is Game A? Well, it’s more fun than Game B, but not as much as Game C. If you want to see this kind of thing in action, just ask ANY group of nerds to rank the Star Wars movies and then STAND BACK.

Decision making requires more deliberation and data when our evaluation of the options are spread out, as in the graph of Game Room purchase options above. But when some of the options cluster together, our decision-making process tends to exclude or downplay the options outside the cluster because including them in our evaluations makes things pretty complicated. For example, imagine you’re trying to decide between three downtown restaurants for dinner after a movie. Two of them are nearby and one requires a bit of a walk. Let’s assume your feet hurt and you’re on a tight budget, so both distance and price are equally important. Most people will end up making their decision by going to the cheaper of the nearby places, despite the fact that the restaurant farther away may not only be cheaper than either, but enough so to warrant the walk.

Why? Because just using price to decide between the two otherwise most similar options is an easier decision to make than trying to figure out the relative value of proximity and price and combine those values in a precise weighted combination so as to come to a completely rational decision. People’s brains tend to slide into the path of least resistance when making anything beyond the simplest of decisions. 3 So savvy companies like The Economist try to frame and simplify their sales pitches so that you glide right to where they want you.

This is why I think Microsoft could alter their Game Room pricing to something like this:

  • 40 points – Play a game just once on one platform
  • 360 points – Own the game on one platform but not the other
  • 360 points – Own the game on both platforms

Which we could graph like this:

Figure 2

Figure 2. Saying things like "Figure 2" makes it sound all legit, right?

Do those two options on the right jump out at you more so than before? They do me. And I’d bet that a lot fewer people would be interested in just dropping two 40 points for a one-time play. Or maybe you could bring the price of both the “own on one platform” and “own on both platforms” option down to 240 points. Your choice! And you could take this concept even further –how do you think a fledgling MMO could benefit from pitching prospective players on monthly, quarterly, or annual subscription packages? Do you think you’re any better equipped to avoid this kind of manipulation after reading about it?

Footnotes:

1. Or maybe not; I’ve never been to your place.
2. Ariely, D. (2008). Predictably Irrational: The Hidden Forces that Shape Our Decisions. New York, NY: HarperCollins.

21 thoughts on “Xbox Game Room’s Dummy Pricing (Not for Dummies)

  1. Another excellent post. Keep it up!

    I’m wondering if your second pricing structure would really result in a better outcome for Microsoft, though. It might result in a greater proportion of buyers going for the more expensive option, as in the Economist/MBA student example.

    But would the total revenue for Microsoft be higher than in the first (three-stage-pricing) model? That model’s advantage lies in greater price discrimination – it captures the proportion of prospective buyers who are willing to pay 240 points, but who don’t think it’s worth spending 400 points.

    It might be the case that some of those people go for the more expensive option instead, but it’s equally likely that some of them would be willing to pay 240 but not 400, and walk away.

    Which group is bigger? That’ll determine if the second model will actually make more money.

  2. I’ve always found the pricing of games fascinating, and even more so with downloadble content being more and more commonplace. I completely agree that this sort of pricing strategy is a lot more effective on gamers, and people in general. We’re always searching for that golden bargain. Do you think Microsoft would be more effective if they inflated the price of the one time play slightly? Wouldn’t it make sense to drive gamers further aware from the choice that is less beneficial to them in order to potentially increase sales for the one/dual platform?

    As for the MMO question, I think Star Trek Online is an interesting case study. They offered a number of different price options for subscriptions, but also included a lifetime subscription, which is less than a dollar more than four six-month subscriptions. However, they don’t explicitly state that the lifetime subscription is essentially the same price as a 2 year subscription, and their isn’t a 2 year subscription to compare it against. Without this price comparison or doing the calculations by hand the three-hundred dollar price tag seems a little steep.

    I don’t play a lot of MMOs so I’m not sure what the average lifespan of a subscriber is,but I’m wondering if it would be beneficial to include a 2 year subscription price point to show the actual value of the lifetime subscription. This would only make sense if the average player spent 2 years or less playing though, so I’m not sure if the omission of this price comparison was intentional or not. Either way, it’s neat to see how this kind of pricing approach might be able to lead consumers towards making a choice just as easily as it might drive them away.

  3. I love your articles, but I don’t understand how this works.

    It seems to me like the lack of a middle ground would cause some customers to change their mind and not buy the product.

    If I saw the $0.50 to play once option, I would think “Not worth it, that’s more than many arcade machines.” If I saw the $4.00 option, I would probably say, “Too expensive for some old game like that.” The $2.40 might have been doable, so now the game has lost a customer. Is this not the case? Maybe the number of people who paid the extra $1.60 makes up for the people who wouldn’t pay the $2.40?

  4. I toyed with the idea of including a scenario where the “own on one platform” choice was priced JUST below the “own on both” choice. By like 20 or 30 points. I wonder if people would still focus on those choices to the detriment of the 50 point option. But for the sake of making the article a little more readable I decided to just mirror the Economist structure.

    There’s a lot of room for testing here. I wonder how much MS did.

  5. Jamie, how does this account for the fact that Microsoft Points cards are sold and priced at orthogonal amounts (e.g. you can buy a 1000 points card or a 2000 points card, but games cost 600 points, which means you can’t buy two games with one 1000-point card without ending up with 400 points you have difficulty using). Most users end up with stray amounts of points left over, for which they have an incentive to either use on something at a low price point, or an amount they feel they need to replenish (which just starts the cycle over again).

    I think many of these pricing strategies are aimed at either creating these stray point pools, or hoovering them up after they are created.

  6. Oh yeah, the Xbox Points thing (and the Nintendo Wii points thing and countless others) is definitely aimed at letting you have just a few left over points. So if you have 200 points left and you want to buy something that’s 800 points you can’t just buy 600 points. You have to buy 1000 and then you have 400 left over …to which you will need to add another 1000 to in order to buy that next 500 point thing you want. I think the only time you’ll have 0 points is on a fresh account before you ever buy anything.

    Somebody on Gamasutra noted that the 50 point “single play” option in Game Room may get a lot of business from people who have the points equivalent of spare change. …Which is exactly one of the things arcade games did back in the day.

  7. “Do you think you’re any better equipped to avoid this kind of manipulation after reading about it?”

    Yes.

    I have just finished Cialdini’s Influence which looks at a number of similar tricks and I’ll definitely be arming myself with more psychological knowledge to keep myself safe over the coming decades.

  8. I actually don’t think I’ll be any more capable of avoiding manipulitation. I’ve read all of the articles here and it’s all very very interesting, but the part that gets me each time is that this is how our brains are wired. Weather we are aware of tricks or not, aren’t we still wired to behave in these manners? Have there been any studies to this effect–testing weather or not knowledge of these behavioral tendencies changes our actual behavior? I’m pretty sure that weather or not I understand why I get suckered into all of steam’s weekend deals, I’m still getting suckered…

  9. No, we’re not necessarily wired to ALWAYS do any of these things. We are still capable of logic and free will. The thing is that we TEND to act in these ways, especially under certain conditions. When the decisions or choices we make are complicated and/or trivial, for example.

    It’s most often just a matter of knowing about our biases and deciding to put forth effort to overcome them. Sometimes it’s not worth the effort (which soda do I want? Eh, I’ll drink what I always drink.), sometimes it is (which health insurance plan should I choose? I’d better think this through.). Sometimes our autonomic decision making systems produce good decisions, sometimes they’re hijacked by advertisers and politicians to lead us into bad ones.

  10. Tangentially related; what did you think of Malcolm Gladwell’s Blink? I know he’s come under fire for oversimplifying complex subjects so I’m curious to know your opinion on it.

  11. Pingback: Raised By Pixels» Xbox Game Room Pricing

  12. @sam kirk
    I liked Blink well enough. I think Gladwell is a really talented writer who has the ability to dive deep on one concept and really think it through. That said, I think he’s guilty of oversimplifying and ignoring competing information or theories in pursuit of telling a coherent and interesting story (e.g., see my review of What the Dog Saw)But he’s writing popular science books, not textbooks or scientific papers.

  13. I’ve always enjoyed reading your articles, since the first was posted. They are very well written, in all aspects. Just wanted to say good job on another very thoughtful piece, and I hope you continue to find the availability to keep doing this for a long time.

    I’m actually starting to consider getting interested in psychology reading…

  14. I wonder how “The Economist” model interacts with the “Wine Pricing”/anchoring model? (A sommelier lists wines at $20, $30, $100 knowing people will buy the $30 wine because they don’t want to look cheap or overpay.)

    I don’t think these prices are structured to make use of Wine Pricing, though, because the middle item is too close to the expensive, anchoring item. I suspect these prices are derived from cold-hard sales data. They don’t feel like numbers made to create any kind of emotional response (e.g. Steam’s announcement that buying a game on PC or Mac will make it available on PC and Mac. Awesome!)

  15. I generally steer clear of purchasing content on xbox live. I don’t find much value in a lot of the arcade games and I resent paying for some content for games i’ve already purchased. I will only but important downloads, and I’m happy enough to keep doing so.

  16. Pingback: Guest Post: DLCs and High Fructose Corn Syrup | Herding Cats

Leave a Reply to CocytusCancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.