Using Psychology and Loot Boxes to Destroy Video Games: A Fun and Practical Guide
Today’s special guest contributor tells us how to use psychology to make loot boxes truly evil.
Today’s special guest contributor tells us how to use psychology to make loot boxes truly evil.
Wait. Don’t identify that loot yet. You’ll enjoy it more.
I have an article on the psychology behind loot, grinding, and player envy in the new issue of Edge Magazine, #276. Read more for some more details.
Destiny’s loot system leaves out one very important component that could make playing the game more compulsive and habit forming. But it adds in another that might be prolonging player enjoyment after getting a sweet loot drop.
UPDATE: GamePro is gone, and so is the link for the article. Sorry! GamePro.com has posted my article from a recent print issue on The Psychology of Loot. The article aims to look at what psychology has to say about why gamers love loot and loot drops so much. Turns out it’s not so much…