Here is a ginormous list of all articles that have ever been posted on this site.
- Psychology and Marvel Rivals
- The Mere Completion Effect: Why Players Choose to Finish (Teaser)
- Mastering Dungeons Podcast
- Skill Check: Are D&D Players More Charismatic?
- Podcast 99 – Toxicity and Support
- Why Do D&D Players Like Rolling Their Own Dice?
- Podcast 98 – Embedding Values in Games
- Are D&D Players More Empathetic?
- Podcast 97 – Why We Like Hard (and Easy) Games
- Podcast 96 – The Psychology of D&D Book Preview
- The Psychology of Dungeons & Dragons
- Podcast 95 – Sense of Place
- Podcast 94 – The Psychology of Gaming Passion
- Podcast 93 – Do Games Make You Smarter?
- Podcast 92 – Gaming Nostalgia
- Podcast 91 – Avatars
- Podcast 90 – ADHD and Gaming
- Podcast 89 – In-Game Purchases and Virtual Currency
- Podcast 88 – Dungeons & Dragons & Skills
- Podcast 87 – How Do We Get Immersed in Game Worlds?
- Podcast 86 – The Psychology of Role-Playing
- Podcast 85 – The Psychology of Loot and the Diablo Series
- Podcast 84 – Games and Moral Reasoning
- Podcast 83 – Gaming Motivation and Grinding
- Podcast 82 – Therapy with Dungeons & Dragons
- Podcast 81 – The Psychology of Digital Sales
- Podcast 80 – The State of Esports Research
- Using Social Proof to Battle Toxic Behavior
- Podcast 79 – Video Game Nostalgia
- Using VR Games as Pain Management
- Podcast 78 – Critical Role, D&D, and Transformative Play
- How to Give Your Dungeon Master Feedback Like a Pro
- Podcast 77 – The Psychology of Fandom
- Using Games to Develop Empathy
- Podcast 76 – Virtual Reality in Therapy
- How to Disguise Lousy Luck as an Absolute Win
- Podcast 75 – Cheating in Games
- Watching Eyes and Listening Ears in Valorant
- Podcast 74 – 1.5-Sided Parasocial Relationships
- Level Drain and Loss Aversion in D&D
- Podcast 73 – Toxic Behavior In Games
- Morally Disengaged Murder Hobos
- Podcast 72: Esports Medicine
- How Some Games Keep You Playing
- Podcast 71: The Psychology of Video Game Engagement
- Fluency in Dragon
- Podcast 70: Memes and Memetic Communication
- Making Monsters of the Multiverse More Collectible
- Psychology of Games in 2022
- NFTs and Psychological History
- Podcast 69: Game Transfer Phenomena
- Podcast 68: Fan Conventions
- Podcast 67: Esports Performance Consulting
- Podcast 66: Procedural Rhetoric in Games
- Podcast 65: Psychology and Final Fantasy
- Podcast 64: How Can Games Make Us Happy?
- Podcast 63: Loss Aversion and Game Design
- My new Book on Psychology and Games is Out!
- Podcast 62: The Psychology of Trolling
- Podcast 61: Twitch Donations
- Podcast 60: Take This (dot org)
- Deep Rock Habits vs. Rewards
- Podcast 59: What is a Games Researcher?
- Good Old Scarce Games
- Podcast 58: Economics and Online Games
- Podcast 57: Mental Models in League of Legends
- Video: The Psychology of Video Game Engagement
- Podcast 56: RPG Therapy
- The Perils of In-Game Currency
- Podcast 55: The Psychology of Level Design
- Why Do People Collect Virtual Items?
- Podcast 54: Effects of Sexualization in Games
- Patently Worrisome In-Game Offers
- Podcast 53: The Qualities of Online Relationships (Rebroadcast)
- Loading: When We’re Willing to Wait
- Podcast 52: Being Indistractable
- Marvel Games and Spatial Presence
- Podcast 51: Lost in a Good Game
- What the Heck are Surprise Mechanics?
- How Much Screen Time Is Bad for Kids?
- Podcast 50: Moral Choices in Games vs. Other Media
- Come See Me at PAX West 2019!
- Shared Mental Models Win Games
- The Psychology Of Fortnite’s Battle Pass
- Podcast 49: Empathy in Video Games
- Podcast 48: Loot Boxes, Part 2
- Five Recent Con Panels on the Psychology of Games
- Podcast 47: Loot Boxes and Gambling
- New Audio Book, Plus How to Appear in My Next Book
- Are MOBA Players Smarter Than You?
- Podcast 46: Collecting Virtual Items in Games
- Podcast 45: The Psychology of The Legend of Zelda
- Apex Fish in a Small Pond
- Getting Gamers: Now in Paperback
- Podcast 44: Gamification and Video Games as Employment Tests
- How Video Games Do Feedback Well (and Poorly)
- Podcast 43: Dungeons, Dragons, & Psychology
- You Screwed Up: The Value of Errors in Game Tutorials
- Podcast 42: Tracking Our Mobile Game Affinities
- Podcast 41: How Video Games Prepare You For Success
- Podcast 40: Our Avatar Relationships
- Nudging Moral Choices in Games
- Podcast 39: Thirty Questions About the Psychology & Games
- The Focusing Illusion and Overwatch
- Podcast 38: Mental Health Professionals and Video Games
- Come See Me at PAX West!
- Fortnite’s Success Is Due to Random Chance
- Podcast 37: Cognitive Psychology and User Experience
- Boosting the Credibility of Steam’s Discovery Queue …With Psychology!
- Podcast 36: Psychology, Escape Rooms, and VR
- The Pleasure Paradox of Big Buffs
- Podcast 35: Player Empathy and Drivers of Game Preference
- Podcast 34: Game Design Education and Psychology 101
- Tess Teaches Psychology and Destiny 2
- Podcast 33: Using Games to Develop Mental Skills
- Using Psychology and Loot Boxes to Destroy Video Games: A Fun and Practical Guide
- Podcast 32: Twelve More Months of the Psychology of Games Posts
- Using Psychology to Design Leveling Systems
- Podcast 31: Harassment in Video Games
- Don’t Do Your Best: Goal Setting and Horizon:Zero Dawn
- Podcast 30: Gaming Addiction
- Synchronization and Unifying Players
- Why Do People Play Jobs?
- Podcast 29: Morality and Moral Choices in Video Games
- Compared to Other Heroes of the Storm…
- Podcast 28: How We See Our In-Game Avatars
- Why We Love to Hate Negative Reviews
- Podcast 27: Collecting Things in Video Games
- Carrying the Responsibility Bias for the Team
- Podcast 26: Moral Combat on Violent Video Games
- Why Being a Better Gamer Can Help You Be a Better Person
- Podcast 25: A Parent’s Guide to The Psychology of Video Games
- A Blizzard of Procedural Justice
- Podcast 24: Using Video Games for Therapy
- The Consistency of Automatic Helping in Games
- Podcast 23: Self Determination Theory and Why We Play Games
- Zeigarnik Effect and Quest Logs
- Deliberate Practice and Getting Good
- Overwatch Overjustification
- Podcast 22: Research on Games, Aggression, and Addiction
- 30 Questions About Games Psychologists Should Answer
- Do Non-Player Characters Count as an “Audience”?
- Podcast 21: Achievements and Motivation
- The Overjustification Effect and Game Achievements
- Podcast 20: 12 Months of Psychology of Games Posts
- The Near Miss Effect and Game Rewards
- What Do You Want to Know About the Psychology of Video Games?
- Podcast 19: Habit Forming Games
- Twitching, Cheering, and Dirty Laundry
- Podcast 18: Biofeedback and Video Game Design
- Why Do Achievements, Trophies, and Badges Work?
- Podcast 17: Gaming Psychology and Learning
- Dark Souls and Gitting into a Gud Mindset
- Podcast 16: The Qualities of Online Relationships
- Kisses, Anticipation, and the Lost Art of Identifying
- Podcast 15: Simulation Sickness and Virtual Reality
- Psychology and Video Game Product Engagement Presentation
- Kill Cam Kudos and Overwatch
- Support Psychology of Games on Patreon
- Podcast 14: Why People Play Games
- Favorite Sentences from My Book
- Four More GDC Presentations About Psychology and Video Games
- Podcast 13: Stress, Games, and Recovery
- Learned Helplessness and Halo 5
- Podcast 12: Video Game Violence
- Newtonian Engagement and Metal Gear Solid V
- Podcast 11: Video Games and Our Health
- The Steam Winter Sale is Too Much Sale
- Podcast 10: Can Video Games Make You Smarter?
- Reason Based Choice and the Golden Path
- Podcast 9: How Do Games Differ From Other Media?
- The Psychology of Horror Games
- A Wii Little Fluency Effect
- Getting Gamers: The Psychology of Video Games Book
- Podcast 8: Envy and Microtransactions
- The Kuleshov Effect: Is Batman Hungry?
- Podcast 7: The State of Video Game Debates
- Shenmue 3 Kickstarter and the Affect Heuristic
- Podcast 6: Using Psychology to Craft User Experiences
- When the Pay to Win Button Backfires
- Podcast 5: Building Better AI Through Psychology
- Free Money, Grocery Bags, and Smarter Than You
- Podcast 4: Toxic Behavior
- Why Did the Mass Effect 3 Ending Ruin The Whole Series?
- Podcast 3: Psychological Flow
- Support Psychology of Games on Patreon
- Why We Hate (Some) Motion Controls
- Podcast 2: Big Data and Becoming a Video Game Psychologist
- Three GDC 15 Talks on Psychology and Video Games
- Psychology and Video Game Kickstarters
- Podcast 1: Rage Quitting, Frustration and Aggression
- Hand over $4.99 or Spider-Man Gets It
- Red vs. Blue: Which Should You Choose?
- Psychology & Loot in Edge #276
- Book Update: Call for Info
- Psychology of High Scores, Leaderboards, & Competition
- The Psychology of Destiny’s Loot Systems
- Cheap Beer and the Psychology of PlayStation Now Pricing
- Three Books on the Psychology of Video Games
- Frustration vs. Video Game Violence in Real-Life Aggression
- When Marketing to Gamers Backfires
- Thomas’s Dark Soul Is Alone
- The Psychology of Video Games: The Book Is Coming!
- Why We Love Ellie From The Last of Us
- You Can Cheat, But Don’t Be a Cheater
- Twitching and Choking: The Audience Effect in Games
- Fake Feels and Free Passes
- 50-Something Gaming Academics on Twitter
- The Psychology of Video Game Avatars
- How Not to Compare the Xbox One and PS4
- The Psychology of Video Game Nostalgia
- Saucy Necromancers And the Psychology of Self-Perception
- Less Humble Bundles Are More
- Why You Don’t Burn Out on Candy Crush Saga
- Why Do Color Coded Clues in Level Design Work?
- Does Respeccing Your Character in Diablo 3 Make You Happy?
- Why Gone Home Is So Immersive
- The You Are Not So Smart Podcast: Video Game Edition
- It’s Not So Bad: Cognitive Dissonance and Cheap Games
- A Blind Gorilla with a Fez Walks Up to a Border Checkpoint…
- The Psychology Behind Steam’s Summer Sale
- Can The Xbox One’s Kinect Read Your Mind?
- I’m Writing a Book. You Can Help.
- The Left-Digit Effect: Why Game Prices End in .99
- Articles for Edge Magazine Online
- A Tale of Two Talent Trees
- The Uncanny Valley and Character Design
- The Availability Heuristic is Always On
- The Psychological Appeal of Violent Shooters
- Heuristics, Ho!
- The Zeigarnik Effect and Quest Logs
- Modifying Player Behavior in League of Legends With Honor
- The Walking Dead, Mirror Neurons, and Empathy
- How Game Tutorials Can Strangle Player Creativity
- Creativity, Puzzle Games, and Brain Damage
- Competition, Cooperation, and Play
- The Psychology of High Scores in Edge Magazine
- Trials Evolution, Social Comparisons, and Second Place
- Seven Psychological Sins of SimCity Social
- The Psychology of Game Nostalgia in Edge Magazine #242
- Some stuff lost in a restoration…
- The Psychology of Diablo III Loot Part 4 Historical Items
- The Psychology of Diablo III Loot Part 3 Dopamine Binds On Pickup
- The Psychology of Diablo III Loot Part 2 Availability Heuristic and Loot Drops
- The Psychology of Diablo III Loot Part 1: Anchoring the Auction House
- The Psychology of Genres in Edge Magazine #241
- Draw Something Uncertain
- The Psychology of Avatars in Edge Magazine
- Needs and Gratification Theory and Game Genres
- The Psychology of Free-to-Play Games in Edge Magazine
- The Dunning-Kruger Effect and Multiplayer Games
- Two Lessons From Team Fortress 2
- Self-Perception Theory and Marketing through Avatars
- Ideal Self Image and Game Choice
- I Did a Podcast!
- The Psychology of Child’s Play
- Thoughts on Immersion in Skyrim
- Burnout, Crunch, and the Games You Play
- Benign Envy and The Psychology of Tiny Tower
- Netflix, GameFly, and Predicting the Future
- The Psychology of Fair Play
- The Psychology of Microsoft Points Part 2: Conversion Factors
- The Psychology of Microsoft Points Part 1: Waste Aversion
- Situational Judgment Tests as RPGs
- The Psychology of Loot
- Just World Hypothesis and Homefront
- The Psychology of Immersion
- The Unit Effect and Player Perceptions
- Book Review: Reality is Broken by Jane McGonigal
- The Psychological Weight of History
- Procedural Justice and Nerfing
- Freezing Your Decision-Making Synapses
- The Psychology of Fear in Video Games
- The Psychology of Game of the Year Debates
- The Psychology of Shooters (Online)
- Steamed Endowed Progress a la carte
- Kinecting With Your Emotions
- Why We Get Nostalgic About Good Old Games
- Endowed Progress Effect and Game Quests
- The Psychology of Horror
- Conceptual Consumption and Kicks to the Head
- The Psychology of Anonymity
- The Charitable Status Halo Quo
- Motion Controls and Presence
- The Psychology of Apology (and Hugs)
- Priming, Consistency, Cheating, and Being a Jerk
- The Psychology of Shooters
- Gaming for Mondays
- Jam and Game Reviews
- Gamer Dreams
- Psychology of Games: Now Appearing in GamePro Magazine
- The Psychology of Immersion in Video Games
- Psychological Reactance and Bioware Games
- Hedonic Adaptation and Game Reviews
- Anonymity and Blizzard Forums
- Loss Aversion and the Crackdown 2 Demo
- The Psychology of Games Reading List
- The Psychology of Sony’s Playstation Move Announcement
- APB: All Points Bulletin or Aggregated Payment Bias? Both.
- Deindividuation + Character Creator = Stab Them in the Face
- Three Reasons Why We Buy Those Crazy Steam Bundles
- Login 2010 Lecture Slides
- Irrational Games on The Psychology of Fear
- Closed Betas and Group Culture
- The Power of You. No, Wait, Others. I Meant The Power of Others
- Come See Me Lecture at the Login 2010 Conference
- Et Cetera April 2010
- To Sleep, Perchance to Pwn
- The Status Quo Effect (Or, Pay Without Play)
- Zerg Rushed by a Tiger? Just give up.
- Regression to the Mean and Owning Some Chumps
- Xbox Game Room’s Dummy Pricing (Not for Dummies)
- Framing and World of Warcraft’s Rest System
- Et Cetera, March 2010
- Picking Your Guildies: The Role of Attraction, Selection, and Attrition
- The Glitcher’s Dilemma: Social Dilemmas in Games
- Why Do We Love Genres So Much?
- Anonymity and Antisocial Behavior
- Fun is Had When Your Time Flies
- The Endowment Effect and Used Game Sales
- Et Cetera, February 2010
- Psychological Flow and Fake Plastic Rock
- DJ Jazzy Contrast – The Contrast Effect and DJ Hero Renegade
- Conan the Loss Averse Barbarian
- How Reciprocity Yields Bumper Crops in Farmville
- Bayonetta: Witches With Halos
- How Social Identity Theory Predicted the Console Wars of ’07
- Fundamental Attribution Error and A Tale of Two Tigers
- Loss Aversion, Achievements, and Trial Conversions
- Duke Nukem Forever: Escalating Commitment and Chewing Bubblegum
- Phat Loot and Neurotransmitters in World of Warcraft
- Hot Hand Fallacy and Kill Streaks in Modern Warfare 2
- Red Rings and Research Methods
- Just One More Level: Decision Making Under Arousal
- Sunk Costs, Pre-Orders, and Game Over
- The Contrast Effect: The Cover Art of Borderlands
- Confirmatory Information Bias and Tony Hawk RIDE