Many games put forth some kind of value that they hope will be communicated to players, be they ones that see obvious (like the value of empathy) or subtle (like experiencing life under capitalism). When the insertion of these values into game development is deliberate, what do we know about how it happens and what effects it has on players?
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Guest Expert Links:
Audio Credits:
- “Robot Motivation” by The Polish Ambassador, licensed under Creative Commons
- “Chill Wave” by Kevin Macleod