I’m at PAX West participating in panels and making new friends, but that doesn’t mean you don’t get a new podcast. Enjoy this audio presentation of a lecture I gave about 30 things I wish researchers would study (or study more) about the psychology of video games. And why it would be great if they did.
Also, Patreon supporters can view a video of this presentation, along with a slide deck by performing semi-precise clicking motions here. If you so desire! Otherwise, see below on how to subscribe to the podcast or stream this episode from this page.
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Audio Credits
- “Robot Motivation” by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.
Oh, and those 30 questions are:
- How can games be used for stress recovery?
- What are the functions of in-game relationships?
- Can games help you learn emotional skills?
- What triggers in-game purchases?
- What do people think of those who “pay to win”?
- Do certain game elements motivate by setting goals?
- Why are random loot drops so motivating?
- Why do people love really difficult games?
- How do we link game mechanics with game motivators/types?
- How is identity or other info signaled through showing off?
- Does deliberate practice make you better at games?
- Why do players grind?
- Does forcing players to take breaks do them (or anyone) any good?
- What effects do tutorials, instructions, or overbearing help have on how people play?
- How do leaders in MMOs influence their guildmates?
- How does social proof affect our perceptions of games?
- How do gamers form perceptions of justice and fairness?
- How does streaming affect how a game is played?
- How do hot/cold emotional states or arousal affect our decision-making in games?
- Does the history of an in-game object have an effect on how much we value it?
- How do sunk costs affect how we view and play games?
- How do our decision-making heuristics show up in games?
- Does the mere exposure effect soften our reaction to the Wii-U?
- How do leaderboards drive competition?
- How do group dynamics affect competition?
- What makes for a good AI teammate or opponent?
- What’s up with immersion / spatial presence in video games?
- How do games create fear, horror, anger, joy, or other specific emotions?
- Why do people cheat in games?
- How do you reduce toxic behavior and harassment?