The Psychology of Dungeons & Dragons
My new book on the psychology of D&D is out! See the table of contents, listen to audiobook excerpts, and buy wherever you order books.
My new book on the psychology of D&D is out! See the table of contents, listen to audiobook excerpts, and buy wherever you order books.
A recent study looked at if Dungeons & Dragons may be attracting more and more charismatic players.
How do people justify toxic behavior in games and how can games support those subjected to it?
Why D&D players prefer to roll their own dice instead of having the DM roll for them.
When a game wants to communicate certain values, how does it do it?
Research shows that TTRPG players, like those in Dungeons & Dragons, display higher empathy levels, including perspective-taking, compared to the general population, possibly benefiting real-world problem-solving.
One thing I’ve wondered is why people love difficult games (Dark Souls) or easy games (Cookie Clicker). Here, I’ll explore one theory that helps explain why we find ANY kind of game engaging.
Hear multiple excerpts and commentary from the audiobook version of my new book, The Psychology of Dungeons & Dragons
Have you ever become attached to a place in a video game? A virtual environment that you’ve obviously never visited in the flesh but which you start to think of it like a real place?
What does it mean to be “passionate about” a hobby like video games? When is that a good thing and when is it a bad thing?
In this episode, I’ll explore some research on whether or not video games can make you smarter or help you develop certain cognitive skills.
What is nostalgia, how does nostalgia for games differ from nostalgia for different kinds of experiences, and what does it mean for our well-being?
What do research and theory say about how our avatars in video games and virtual reality may shape our behaviors –and how they don’t?
I talk with an expert on ADHD in children. We’ll talk about the challenges video games present and some strategies for dealing with problems.
How do games use the psychology of in-game purchases and virtual currency to affect your purchasing decisions?
How can Dungeons & Dragons teach all of us skills and let us practice important skills?
What makes us forget about the screen between us and a game world so that we start to feel like we’re actually there?
What’s the psychology behind role-playing in Dungeons & Dragons or video games?
What can the psychology of loot drops tell us about the evolution of the Diablo series?
Can playing a lot of games lead us to become better at explaining why a given character or behavior is moral or immoral?
Why are we motivated to keep playing games, sometimes even doing the same thing over and over again?
How some therapists are using games like Dungeons & Dragons for therapy and how it’s different (and the same) from the game you play.
In this episode, I talk about some of the psychology behind sales, especially digital sales that have no physical items or storefronts involved.
Could we develop a training regime for esports teams? My guest expert and I discuss the state of research on esports psychology.
How can we use one classic finding in the persuasion literature to combat toxic behavior in games?
I share a lecture I recently gave on the psychology behind video games and nostalgia, that bittersweet remembrance of times past.
Why video games are a great solution for the difficult problem of pain management.
What kinds of transformative experiences can watching Critical Role or actually playing Dungeons & Dragons create?
How do you best give feedback to a Dungeons & Dragons dungeon master about how to improve their game?
Why are fans so ready to get in fights over their preferred game properties or gaming consoles?
What if a video game could help nurses and doctors to be more empathetic with their patients?
Could a commercial VR game you’re playing be used for therapy? What to know about VR therapy.
Ever played a tabletop role-playing game with “story dice”? Here’s some of the simple psychology behind why they’re so much fun.
What’s the psychology behind when and why people cheat and what can we apply from that research to cheating in video games?
Riot’s AI is listening to your voice chat. Will it curb toxic behavior?
Twitch is changing how we think about parasocial relationships. Is it only one-sided when there’s audience interaction?
How has one particular quirk of psychology shaped the design of Dungeons & Dragons across editions?
What’s some of the psychology behind players’ turning toxic once they’re online?
How do Dungeons & Dragons players justify bad behavior? And how can a DM use the same tricks to make really bad and really believable villains?
My guest and I discuss how physicians can specialize in caring for the mental and physical health of professional gamers.
How games like Guardians of the Galaxy and Gears of War try to keep you from quitting when you end a level.
Why will people invest their whole time, vigor, and attention to some games and not others?
Why you shouldn’t always randomly generate names from a table for the dragons or characters in your D&D game.
Memes are a lot more sophisticated and complicated than you might assume. This episode unpacks the idea of memes and how we use them.
How Wizards of the Coast could have leaned into the psychology of collecting to sell more Monsters of the Multiverse
Here’s what’s coming to the site and podcast in 2022!
Ubisoft is experimenting with using NFTs to make in-game items unique. But they’re getting the psychology wrong.
Ever seen or heard something from a video game while you weren’t playing? We talk about these “game transfer phenomena” and their implications.
My guest expert and I talk about the psychology behind geek fandom conventions, how people behave at cons, and how Covid has changed them.
How can psychologists help esports athletes improve, stay healthy, and thrive?
When games have a message, do players respond?